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    Unity 2018 Shaders and Effects Cookbook - 图书

    2018计算机·编程设计
    导演:John P. Doran Alan Zucconi
    Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.
    Unity 2018 Shaders and Effects Cookbook
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    Unity Shaders and Effects Cookbook - 图书

    导演:Kenny Lammers
    Unity Shaders and Effects Cookbook
    搜索《Unity Shaders and Effects Cookbook》
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    Unity 2021 Shaders and Effects Cookbook - 图书

    2021
    导演:John P. Doran
    # Key Features * Discover practical recipes for mastering post-processing effects and advanced shading techniques * Learn the secrets of creating AAA quality shaders without writing long algorithms * Create visually stunning effects for your games using Unity's VFX Graph ---------- # Book Description Shaders enable you to create powerful visuals for your game projects. However,...(展开全部)
    Unity 2021 Shaders and Effects Cookbook
    搜索《Unity 2021 Shaders and Effects Cookbook》
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    Unity 5.x Shaders and Effects Cookbook - 图书

    导演:Alan Zucconi
    This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results This book will help you master Shader programming through easy-to-follow examples to create stunning visua...(展开全部)
    Unity 5.x Shaders and Effects Cookbook
    搜索《Unity 5.x Shaders and Effects Cookbook》
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    Unity 5.x Shaders and Effects Cookbook - 图书

    2016计算机·编程设计
    导演:Alan Zucconi Kenneth Lammers
    Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.
    Unity 5.x Shaders and Effects Cookbook
    搜索《Unity 5.x Shaders and Effects Cookbook》
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    Unity 2018 Shaders and Effects Cookbook Third Edition: Transform your game into a visually stunning - 图书

    导演:John P. Doran
    Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show yo...(展开全部)
    Unity 2018 Shaders and Effects Cookbook Third Edition: Transform your game into a visually stunning masterpiece with over 70 recipes
    搜索《Unity 2018 Shaders and Effects Cookbook Third Edition: Transform your game into a visually stunning masterpiece with over 70 recipes》
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    Unity UI Cookbook - 图书

    2015计算机·编程设计
    导演:Francesco Sapio
    If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system.
    Unity UI Cookbook
    搜索《Unity UI Cookbook》
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    Unity 2018 By Example - 图书

    2018计算机·数据库
    导演:Alan Thorn
    Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
    Unity 2018 By Example
    搜索《Unity 2018 By Example》
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    Unity 2018 By Example - 图书

    2018计算机·数据库
    导演:Alan Thorn
    Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
    Unity 2018 By Example
    搜索《Unity 2018 By Example》
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    Graphics Shaders: Theory and Practice - 图书

    导演:Mike Bailey
    Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts b...(展开全部)
    Graphics Shaders: Theory and Practice
    搜索《Graphics Shaders: Theory and Practice》
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